Animation

ArtStation


Microchip Makers
Software: Photoshop, Procreate


A collection of some of the assets used in Microchip Maker's, including Newbie, Sam, saw blades, the foup, silicon sand, the truck, and a wafer containing chips.

Some Assets for Microchip Makers


The first story board for Microchip Maker's

The first story board for Microchip Maker's


    Microchip Makers is a 4-minute, Schoolhouse Rock-style animation created for Boise State University's MER Institute to support outreach in K-12 schools.

    The creation of Microchip Makers was a collaborative process involving myself and two other animators. My responsibilities included creating storyboards, backgrounds, assets, and frame-by-frame animations. We worked closely with our music composer to develop initial storyboards, as well as to define the tone and style of the animation. Once the initial storyboards were completed, we produced our first animatic to accompany a rough version of the song. From that point on, we alternated responsibilities, creating backgrounds, frame-by-frame animations, and assets. Within a few weeks, the animation was completed.

    One of our initial challenges was learning to collaborate effectively on an animation project of this scale within a tight deadline. Though experienced in our respective areas, we quickly adapted by establishing a streamlined workflow that allowed us to work efficiently as a team. Given the one-month timeline, we coordinated closely on tasks like research, character design, and storyboarding to stay on track. Midway through production, we realized additional time was needed to achieve our quality standards. After discussing with our client, we secured an extension, enabling us to deliver a polished, high-quality animation that met both our expectations and those of our client.



Pursuit of Time game trailer
Software: Adobe Premier Pro, Adobe Animate, Procreate


Open and closing animations of Pursuit of Time
Software: Adobe Animate, Procreate

    Pursuit of Time was a collaborative project to create an interactive comic. Each team member illustrated their own section, and I also handled the opening and closing animations for the project.

    The opening and closing animations assets and backgrounds were made in Procreate and exported into Adobe Animate were they were assembled and animated.

    The game trailer we made by combining parts of the animations and game play in Premier Pro. Since the game play and story focuses on time and iregualer flow of time I played music from the game in reverse throughout the trailer.

Environment Art

ArtStation

MysteriousEvening, a dark livingroom light by a fire place, two chairs, a book shelf and a staircase going up.

Title: Mysterious Evening
Software: Procreate

    This piece aims to create a calm yet eerie atmosphere. I achieved this through a single light source and an older-style interior decorated with subtle skulls and skeletons.

MysteriousEvening, a dark livingroom light by a fire place, two chairs, a book shelf and a staircase going up. Made of flat colors (lack of shading)

Mysterious Evening; Flat colors

Starting sketches for Mysterious Evening

Mysterious Evening; Sketches


Evening Bedroom
Software: Procreate

    This piece explores lighting, perspective, and environmental storytelling. It conveys the presence of an unseen character through composition and contextual details.

Evening Bedroom; Flat colors

Evening Bedroom; Sketch


A drawing of a bedroom with pop culture referances to anime, youtube,videogames, and more.

Title: Old Abandond Mall
Software: Procreate

    This piece recreates the unsettling feeling of liminal and abandoned spaces. A first-person perspective, realistic style, and subtle distortions of a familiar environment enhance the unease.

Abandond Mall with flat colors (no shading)

Old Abandond Mall; Flat colors

The sketch of Abandond Mall.

Old Abandond Mall; Sketch

Visual & UI Design


A Screenshot of the home page of the SaSTICE Website
A Screenshot of one of the resource pages of the SaSTICE Website
SaSTICE Website

Link: https://sastice.com/

Software: WordPress

    As part of a collaborative team of volunteer students, I worked on designing a website aimed at providing chemistry educators with a platform to easily access and upload teaching materials, research, and resources. The goal was to create an intuitive and efficient user experience that streamlined the way educators interact with the site, making it easier for them to share and retrieve valuable resources.

    My personal responsibilities included: prototype design, data collection and analysis, and style/UX choices. My first responsibility was designing a wireframe to determine potential website navigation, appearance, and color palettes. From there, we gathered feedback from our client as well as responses from potential users. Using this feedback, we adjusted the navigation and appearance accordingly. My final role was to provide feedback on the style and UX of the site, including minor alterations to the color palette and spacing of items on the page.

    By the end of the project, we successfully developed a fully functional website that received positive feedback from educators. The website simplified the process of resource sharing and improved overall collaboration in the educational community.


Some of Gem State Retractable Screens's business cards

Business Cards

Software: Procreate

    I designed the business cards for the company Gem State Retractable Screens. The goal of the business cards was to make the company name and employee name easily recognizable, clearly convey contact information, and align with the company's established brand aesthetic.

    In designing the business cards, the goal was to incorporate the brand's color palette of blue, white, and yellow, enhancing both recognizability and cohesion. A vertical layout was chosen to distinguish the card from standard business cards and to make better use of the available space. Considering that the primary client base is people in their 50s or older, an easy-to-read typeface and a simple decorative gradient were selected to improve readability.


How to duck poseter explaining the rules on how to hide ducks in the GIMM Lab

How to Duck Poster

Software: Procreate

    The poster here was created to inform new GIMM cohorts, in a lighthearted manner, about the rules and etiquette of 'ducking.' In GIMM, it is part of the culture to leave and hide ducks; however, as the practice has grown in popularity, the need for guidance has become apparent. My goal was to communicate proper conduct, address unasked questions, and provide visual examples of what is and isn't appropriate.