Modeling

ArtStation


Current face count: 93,184
Software: Maya

Current Project: Uta Utane

    This project involves creating a custom 3D model of the popular UTAU voicebank character Uta Utane (Defoko). The model is built from scratch using original reference materials. Currently, the base body and facial features are complete, with hair, clothing, and accessories in progress.

Full body images of model Uta, left with base material, right showing typology
Front and side profile of model Uta, left with base material, right showing typology
Front and back of model Uta's Hands, left with base material, right showing typology
The front and side full body profile drawn refrance image

Front and side profile reference image

Front and back of model Uta's Hands, left with base material, right showing typology

Left: Early stage facial modeling of Uta
Right: Near-complete body model of Uta



Image of the Mule Deer Model Textured

Current face count: 8,272
Software: Blender

Current Project: Fish & Game Hunting Training Simulation - Mule Deer

    This Mule Deer model was created for a Fish and Game Hunting Training VR Simulator. To balance performance optimization for VR headsets with a realistic appearance, the animal models were designed in a low-poly style with high-quality, realistic textures.

The front and side full body profile drawn refrance image
Front and back of model Uta's Hands, left with base material, right showing typology
The front and side full body profile drawn refrance image
Front and back of model Uta's Hands, left with base material, right showing typology
Front and back of model Uta's Hands, left with base material, right showing typology

Texturing

ArtStation

Image of the Mule Deer Model Textured

Software: Adobe Substance Painter

Current Project: Fish & Game Hunting Training Simulation - Mule Deer

    For this Mule Deer model, I developed high-quality textures optimized for a VR hunting simulation. Using a low-poly mesh, I created detailed textures that enhance realism while maintaining performance efficiency. I utilized Substance Painter to create Base Color, Height, Metallic, Normal, and Roughness Maps, ensuring the final asset closely resembled real-world deer while staying optimized for real-time rendering.

Close up images of the deer's face and legs/hooves
Textures maps for the Mule Deer. Left to right: Normal, BaseColor, Metalic, Roughness, Height
The full body of the textured deer from three difrent angles

Image of the Chocolate Black Bear Model Textured

Software: Adobe Substance Painter

Current Project: Fish & Game Hunting Training Simulation - Chocolate Black Bear

    For this Black Bear model made by one of my peers, I developed high-quality textures optimized for a VR hunting simulation. Using a low-poly mesh, I created detailed textures that enhance realism while maintaining performance efficiency. I utilized Substance Painter to create Base Color, Height, Metallic, Normal, and Roughness Maps, ensuring the final asset closely resembled real-world bear while staying optimized for real-time rendering.

Close up images of the Bear's face and legs
Texture Maps for the Chocolate Black Bear. Left to right: Normal, BaseColor, Metalic, Roughness, Height
The full body of the textured bear from three difrent angle, back, side, front

Image of the Mule Deer Model Textured

Software: Adobe Substance Painter

Current Project: Fish & Game Hunting Training Simulation - Log Cabin

    For this log cabin model, created by one of my peers, I developed high-quality textures optimized for a VR hunting simulation. Since the cabin is only viewed from the interior, my texturing efforts focused on enhancing the realism and detail of the indoor surfaces. Using a low-poly mesh, I created detailed textures that balance visual fidelity with performance efficiency. I utilized Substance Painter to generate Base Color, Height, Metallic, Normal, and Roughness maps, ensuring the final asset accurately replicates real-world wood materials while remaining optimized for real-time rendering.

The full body of the textured bear from three difrent angle, back, side, front
The full body of the textured bear from three difrent angle, back, side, front
The full body of the textured bear from three difrent angle, back, side, front
The full body of the textured bear from three difrent angle, back, side, front
The full body of the textured bear from three difrent angle, back, side, front